Escape from the King Beta
During a very successful Alpha period on Escape from the King we’ve ironed out some kinks and beefed up the engine so we’re officially entering Beta. Current concrete features include: random dungeons, dungeon modifiers found in levels, adventure mode with 2 worlds, smoothed lighting, deformable geometry for lifts/traps etc., multiple weapons and…Read More
LipSync Pro 1.0 is now available.
LipSync Pro (previously just LipSync) is now out of beta! The update isn’t on the Asset Store yet, but you can get it using your Asset Store invoice number from our new downloads page on the lipsync website.
There’s a huge number of new features and improvements in this…Read More
Escape from the King Alpha
Following successful closed alpha releases through twitch.tv, Escape from the King has now entered public alpha release beginning with v0.22.
This is the first version to feature the engine in a completed state.
That’s not to say more won’t be added, but up until now it has been missing key…Read More
LipSync 0.5 Update Available
This update brings the minimum Unity version up to 5.0. This is due to the extra time involved in getting each release ready for 4.6, and the rapidly declining use of that version making it less and less worthwhile….Read More
Crashteroids on Android
Crashteroids is now our most available game, it’s currently in OpenGL, DirectX and Android GLES.
There is no excuse not to have played it. >:)Read More
Following the 34th Ludum Dare 48hr game programming competition, Crashteroids has hit the scene and already received high praise.
Therefore, to ensure maximum availability it has been ported to DarkBASICProfessional from the original Java code and is now available to anyone with Windows over DirectX9.0c or with Java7+ installed.
Welcome to the new(ish) Rogo Digital website!
We’ve just finished a massive overhaul of the site – though hopefully it won’t look too different. The site now runs on the WordPress platform, which brings a wealth of benefits including proper blog posts longer than a couple of lines, avatars…Read More