Escape from the King Beta

Rogo Darius | Uncategorised | 29/05/2016 |

During a very successful Alpha period on Escape from the King we’ve ironed out some kinks and beefed up the engine so we’re officially entering Beta. Current concrete features include: random dungeons, dungeon modifiers found in levels, adventure mode with 2 worlds, smoothed lighting, deformable geometry for lifts/traps etc., multiple weapons and enemies, and an awesome soundtrack courtesy of Trevor Hall. Future additions will include regional choices and screen shaders, as well as the ongoing work on levels and enemies (with a possibility of updated AI).

Head on over to the Escape from the King page for Windows and Linux download links as well as a bunch of screenshots and a full feature list.

Stay tuned, this is only the beginning. 🙂

Escape from the King Alpha

Rogo Darius | Uncategorised | 16/02/2016 |

Following successful closed alpha releases through, Escape from the King has now entered public alpha release beginning with v0.22.

This is the first version to feature the engine in a completed state.

That’s not to say more won’t be added, but up until now it has been missing key features.

Head on over to the project page to get your free copy now.

Crashteroids on Android

Rogo Darius | Uncategorised | 18/12/2015 |

Crashteroids is now our most available game, it’s currently in OpenGL, DirectX and Android GLES.

There is no excuse not to have played it. >:)